A CONEY ISLAND KIND OF FUN
Something about the seashore lends itself to nostalgiasomething
to do with childhood memories, or the ceaseless murmur of the
waves, or maybe too much sun.
It
is probably no surprise, then, that our latest exercise in nostalgia
has washed up on the shore of Coney Island. Baseball is back in
Brooklyn, in a fine little park along Surf Avenue, with a view
of the beach and the boardwalk from the grandstand. This is minor-league
baseball, no less, a particularly insistent, suburban form of
nostalgiaone in which the ballplayers still hustle for pennies
a day, and little kids get to run around the bases after the games
are over.
It
remains to be seen whether publicly subsidized baseball can spark
an economic turnaround in Coney Island, as we have been promised.
Yet its advent does underscore a major shift in how we as a nation
now go about having fun.
Coney
Island is where fun was invented, at least that peculiarly American
manifestation of fun known as the amusement park. For most of
its history, fun on Coney meant something fast and new, something
a little risqué, something outrageous and even dangerous.
The roller coaster was perfected, after all, on Coney Island,
and sex was always a big draw.
The
very spot where the Brooklyn Cyclones now roam was once Steeplechase
Park, where nearly every ride was designed to throw members of
opposite sexes togetheralbeit at bone-crunching speeds.
Women descending from mechanical horses on the Steeplechase's
track found their dresses blown up by hidden jets of air, while
men and women alike were attacked by a leering dwarf in a harlequin
costume, armed with a cattle prod. At one point, the island featured
a 150-foot-tall, tin-and-wood hotel, built in the shape of an
elephant, with glowing yellow eyes, an observatory in its houdah
and rooms full of prostitutes.
Elsewhere
you could visit a village built entirely to the proportions of
some 300 dwarves and midgets who lived there year-round. Or at
the Infantorium, you could see for a few cents the life-and-death
struggle of premature babies in their incubators. You could see
aboriginal tribesmen from around the world, recreations of the
latest natural disasters, the first motion pictures, the shape
of wars to comeand the technological marvel that was Coney
itself.
By
1910, the three immense and wondrous parks that straddled the
waterfrontSteeplechase, Luna Park and Dreamlandwere
limned in millions of individual lightbulbs. This spectacle required
enough power to light an American city of some half-million souls,
and the generators were tourist attractions in their own right,
featuring gold and enamel instruments and murals illustrating
the history of electricity.
It
was no coincidence that this Coney Island flourished during the
height of the immigrant era. New Americans came to see their worst
fears and their best hopes for the future, not to mention new
thrills and sensations of every kind. The more shocking, the more
titillating, the more novel, the better.
Perhaps
it is a sign of maturity that we are no longer so forward-looking
or frantic in our entertainmentthat instead we crave the
familiar, the reassuring, the nostalgic. Amusement palaces are
still built on the scale of the old Coney, but inside they resemble
nothing more than shopping malls with slot machines in every corner.
In
much the same way, the arrival of the Brooklyn Cyclones is meant
to tame and homogenize Coney Island. Yet other attempts to sanitize
Coney have also failed. It remains a marginal place in the city,
and very much a place of immigrants, particularly the Russian
and Jewish immigrants who have opened the small shops and flea
markets that now dot Surf Avenue. The city seems to want to drive
out these businesses in favor of some unspecified new development.
Yet chances are it will be the newest Americans who write the
future of Coney Island, no matter how nice a memory we build in
the sand.
©
Copyright 2001 The New York Times Company